The process for publishing content looks like this:
When do you want this content to play? (The Focus)
To learn more about publishing a Playlist we have a short video tutorial below:
Step 1: When do you want this content to play? (The Focus)
Choose Between the chosen dates and times
Enter a Start Date and a Start Time
End Date/Time: Your content can stop playing and fall back to an earlier schedule or default playlist content, you can set an End date and time, too (If no end date/time is set, this schedule will run until you manually remove it from a player)
Next, you have the option to set up Weekly Recurrences to show your content on a per-week scheduled interval (Every other week, for example). Find out more about this feature and how to set it up here
Once you configure the above, your content will play according to this schedule.
Please Note
A player will fall back to any earlier schedule or, if any is set, the schedule you have applied to play when nothing else is scheduled. Should a device not have any other content to play, then a Signagelive Green checkmark (tick) will appear to indicate that the device is ready to receive new content
Step 2: What (Content) - What do you want to publish?
Click on the Step 2 tab to expand it
Select Playlist
Pick out your full-screen content and click OK
A preview of the selected Playlist will appear
Step 3: Where (Players) - Which Players do you want to publish to?
Now choose the Select Players option
Pick which players you wish to push this content to
When you are ready to send your content to your player:
Press the Review & Publish button to see a summary of the options you have chosen above Click on the green, Publish to Players option in the bottom right of your screen to push the changes out to your chosen players with these settings
Please Note
You can edit or change any part of the schedule you have created while still within the Publisher module; however, once you move to a different area of Signagelive, you will need to restart the process.
Your content is now being processed by our servers queuing system, and should be downloaded to your players local storage shortly. The time this takes will be dependant on the Content Check interval you have applied to your player, along with the processing of the content on our back-end server.