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Use Real Time Events to trigger fullscreen playlists and layouts over localhost
Use Real Time Events to trigger fullscreen playlists and layouts over localhost
Ian Maison avatar
Written by Ian Maison
Updated over 3 months ago

The process of configuring RTE's for content triggering:

This is a short guide on using Local Triggers and HTTP Real Time Events on a Signagelive Player to trigger an Interrupt on a player to switch between a full-screen Playlist and a multi-zone Layout.

To use HTTP Real Time Events, you will need to contact Signagelive support so that this can be enabled on your Signagelive Network.

Supported Players

Local triggers are currently supported on BrightSign, Chrome OS and Electron (PC).

Configuration of interrupt content

The best way for this process to work, is if you publish the fullscreen content to your player as default / scheduled content, and the Layout content to your player as an Interrupt.

1. Publish content to play as the result of a trigger

You will need to follow the standard Signagelive process to publish a Layout to your player. This guide walks you through this process. You will need to make a note of the Key Press you select as the Start Trigger for the interrupt.

2. Configure a Network Real Time Event

We will be configuring a Network Real Time Event so that it can be re used and so that we don’t have to configure the full event against multiple media assets if we wish to reuse it, we can just select the network template.

  1. Log in to your Signagelive network

  2. Navigate to Settings > Real Time Events

  3. Click on the + button and select “Custom Event”

  4. Name your Real Time Event something which is memorable.

  5. For example: 'Interrupt A Localhost Trigger'

  6. Select Asset Complete

  7. Select HTTP

  8. Set the Type to POST

  9. Add a New Header with the values:

    • Name: Content-Type

    • Value: application/json

  10. Select the Body tab and enter the object mentioned below

  11. Click Save

Structure of an Interrupt object:

{"triggerKey":"##{{Key Press selected when publishing the interrupt}}"}

Example of the full object:

{
"triggerKey":"A"
}

3. Configuring The Real-Time Event to be sent

Now that we have created the Real Time Event, we need to configure which Media Asset in your full-screen Playlist will send the trigger. After it has played, the player will switch to the Layout interrupt.

  1. Navigate to the Playlist Creator (Content > Playlists)

  2. Locate the trigger asset you wish to use, find it in your Media Asset Library

  3. Open the Media Asset properties

  4. Go to the Real Time Events tab

  5. Click on the + button and select From Template

  6. Select the Real Time Event you just created from the drop-down list and click OK

  7. Click OK on the Media Asset properties modal

You can publish this to multiple Signagelive players. If the interrupt is published to those players, when this media asset finishes playing, it will trigger the published interrupt.

Please Note

Now this is configured whenever this Media Asset is played on your player, it will send the Real Time Event when it finished playing, and will therefore trigger the interrupt if it is published.

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